Crystallum

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Crystallum

Client

Studio Project

Discipline

CG · Sound Design

Challenge

Crystallum is a study in light and fracture. Translucent crystal forms break apart and reform in a continuous loop, the light multiplying and bending as it passes through sharp geometry. Built procedurally in Houdini, rendered with Redshift, and made for large-format screens.

Approach

Crystallum started as a technical question: how much structure can you give a procedural simulation before it stops behaving like one.

The forms aren’t modelled, they’re grown. Fracture and refraction are solved rather than animated, so the piece finds its own compositions as much as it designs them. Each sequence is the system failing in a controlled way, caught at the moment the instability turns into something legible.

The audio was composed against the visual rhythm rather than laid over it: an original choral reinterpretation of Ligeti’s Lux Aeterna, written to the pacing of each sequence. That closeness is why the voices and the fracturing sit as tightly together as they do.

The piece is built for duration rather than a cut-down. It has to hold on a screen someone walks past, glances at, and returns to twenty minutes later — still running, still not repeating.

Sequence Stills

CG Work

Motion

Results

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